tzenes
65,000,000 B.C.
Posts: 3
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Post by tzenes on Jan 22, 2008 5:22:53 GMT -5
I was curious as to how serious your commitment to this project is. Please don't be offended, I've just seen a lot of similar projects with smaller scope fall by the way side; after noticing you don't even have a coder on board, I have serious concerns as to what level of commitment you are currently invested in.
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Post by DarkHawk on Jan 22, 2008 20:54:00 GMT -5
I was curious as to how serious your commitment to this project is. Please don't be offended, I've just seen a lot of similar projects with smaller scope fall by the way side; after noticing you don't even have a coder on board, I have serious concerns as to what level of commitment you are currently invested in. I know you're not trying to be offensive in any way, but have you actually read the posts in the other threads? they've been working on this project for more than 5 years so yea there is commitment here, it just takes time when people have other things they do as well. I've been a member and looking forward to the conclusion of this project for more than 3 years now, and when its only a few people working it does take time. but I do know what you mean about alot of other projects just fading and losing the commitment that they had, but from what I've seen in the time I've been a member they are working and they do keep in contact with those that support them here, to let us know how things are going.
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tzenes
65,000,000 B.C.
Posts: 3
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Post by tzenes on Jan 23, 2008 0:02:45 GMT -5
I was curious as to how serious your commitment to this project is. Please don't be offended, I've just seen a lot of similar projects with smaller scope fall by the way side; after noticing you don't even have a coder on board, I have serious concerns as to what level of commitment you are currently invested in. I know you're not trying to be offensive in any way, but have you actually read the posts in the other threads? they've been working on this project for more than 5 years so yea there is commitment here, it just takes time when people have other things they do as well. I've been a member and looking forward to the conclusion of this project for more than 3 years now, and when its only a few people working it does take time. but I do know what you mean about alot of other projects just fading and losing the commitment that they had, but from what I've seen in the time I've been a member they are working and they do keep in contact with those that support them here, to let us know how things are going. I did read the threads which is why I'm concerned. 5 years with little or nothing to show for it and they don't even have a coder listed under their staff. That doesn't sound like a serious commitment. Now I understand there might be reasons for this (I know they limit the exposure of progress for good reason), and I don't mean to demand them, but I can't help but wonder what level of effort is actually being placed in this project
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duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Jan 25, 2008 1:04:03 GMT -5
They do have a coder... It is me! The reason why the announcement has not officially been made is partly because currently we have the Producer/Administrator on pause... I don't know if there is also a logistic reason for it. The reason, (or so I have been explained) we don't show anything is because we don't want to start creating agitation and drawing attention to us (name by Square and other that have sent cease & desist letters to similar projects) until we have made substantial progress and/or when the legal issues have been sorted out. What I can suggest is to check this thread. mp3guy.proboards2.com/index.cgi?board=uct2&action=display&n=1&thread=21Hope to be able to give you a teaser soon. (until I get a green light.)
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tzenes
65,000,000 B.C.
Posts: 3
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Post by tzenes on Jan 25, 2008 15:45:53 GMT -5
you've waylayed my concerns quite a bit, but tell me, do you really plan to work in JME?
I know it does solve your portability issues, but even with you offloading work to the GPU, your time killer is going to be the virtual machine. GPU latency is directly proportional to the amount of memory you move in and out of it, and with your memory coming from a virtual machine you're only making things worse.
Now, thats not to say other languages aren't without their flaws, but if you worked closer with the hardware in something low level (like C) you could significantly improve your run time.
Additionally, while OpenGL does provide cross-platform support, DirectX tends to be the standard in gaming these days.
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duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Jan 26, 2008 15:18:38 GMT -5
I have programmed in C, C++ and Java for several years both in 3D, 2D and CLI. I have used several 3D engines, like Ogre3D, CrystalSpace, Java3D, pure OpenGL, etc. and I have to say several things:
C is the fastest of all by far (with extremely high optimization done by hand and using very sophisticated techniques).
C++ and Java have a very similar running time. Specially if run for long enough so that Java has had time to optimize the code on the fly.
For numerical simulations, C is the way to go, in which complexity of the program is small (a few thousand lines of code) and performance is critical.
For games, on the other hand, readability, maintainability and no memory leaks/bugs is the most important thing. Java is just perfect for that. Comparing ease of use between Ogre3D and jME I can say that there is not even a fair comparison.
As far as 3D games is concerned, The bottle-neck is in the GPU as I have expressed before. You mention that the important thing is the data streams to/from GPU. Let me tell you that these structures are NOT coming from the VM, they are in the native interface of LWJGL, and therefore are as small as in any other GL based engine.
Finally, DirectX is the standard FOR Windows, it is certainly not the standard for 3D applications. That would HAVE to be OpenGL. DirectX is a bloated, do-it-all API that is not well maintained, nor open. IMHO everything should be ported to open systems for usability, reliability and portability issues.
Besides, just look at the benchmarks and demos... I think it is great for what we need/can develop. We are not Blizzard, nor Valve.
Cheers,
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Post by jordnevans on Apr 20, 2008 18:48:21 GMT -5
Well, there has been no post anywhere since January 26 and there hasn't been an update to the main site in forever, so, I just have to ask, how has progress been with UCT2 since January?
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duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Apr 29, 2008 21:14:53 GMT -5
Unfortunately pretty stalled ... We are still waiting for the producer's green flag on further development. Go Gangis!
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