myou
65,000,000 B.C.
Posts: 2
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Post by myou on May 15, 2006 23:43:41 GMT -5
oh, an regarding my question, the name of the old engine (the one that was dropped for the PS3 i believe) looked like a really good one i could use. Thanks again.
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on May 17, 2006 21:54:33 GMT -5
Your question is a bit hard for me to follow, but I'll answer it as best I can. You tell me if I'm on the right track. The engine we're currently using is completely homebrewed, kudos to Toku-kun for his hard work. I'm really not up on the details of engines we've used in the past. If you're talking about the PS3 dev-kit... that was an April Fool's joke.
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Post by omegafyre on Jul 3, 2006 16:11:12 GMT -5
Will Chrono Cross be involved in the plot? Will any of the characters appear, or be playable? (I'm hoping for Glenn + Glenn Double Techs) What about El Nido, will you be able to go there, and will Crono and Co have any reaction to it's 'sudden' appearance? You've also said that there will be new characters, how many will that be?
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Jul 4, 2006 12:32:21 GMT -5
Well, knowing what I know from previous information, I'd say that very little, if any (most likely none) of the information from Chrono Cross will be utilized in UCT2. As such, I wouldn't expect to see any of the characters from that game in this one. Basically, UCT2 takes place nearly immediatly after CT, completely ignoring CC (which takes place at least 10 years after CT, as I recall). So, I wouldn't get my hopes up of any inclusion of CC characters, events, places, and such. Hopefully someone will come by and confirm this, but I'm pretty sure that's the answer you'll recieve.
As for new characters, I'm not 100% certain (95% at least, but not 100%) that all of the original characters from CT will be playable at some point. As for new characters, I recall hearing that the number of total characters (old + new) won't exceed 15 (it's probably less). I'm not completely sure on this, but I do think there may be up to 7 new characters. Though, for some reason, I'm thinking the number is probably closer to 5. Again, this information definatly needs confirmation. I'm really not sure on the new characters, since that's information they don't talk about to much (and I don't blame them. They want to keep it a surprise).
Hopefully this has been at least helpful to you. Glad to see new people here. Hope you enjoy the game when it comes out, but be patient. I know I have been. Mouser X over and out.
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on Jul 7, 2006 2:16:43 GMT -5
Mouser X pretty much hit the nail on the head, concerning the involvement of Chrono Cross in UCT2. While there may be references or usage of certain plot elements, the stories are completely disconnected. As for the characters, I won't deny anything he said... that should be answer enough, right?
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Post by jordnevans on Jul 20, 2006 22:35:52 GMT -5
So in an overall percentage how far done is: The story Characters (creation) Overworld layout (and/or creation) ATB (layout and creation) Programming Music and what is your personal belief that the game is released?
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Jul 21, 2006 18:16:17 GMT -5
I'm not a developer, so take this with a handful of salt (if you can stomach it).
Story: Overall story is complete. They just need to flesh it out some (details, sidequests, polish, ect.). Basically, they know what they want, where to go, and a rough idea of how to get there. Maybe 50-80% complete.
Characters: I'd say they're doing pretty good on this (60-80%, maybe?)
Overworld layout: No idea.
ATB: No idea (In fact, while I should, I'm not sure what that even is).
Programming: Really, no idea. But I'm guessing 20%?
Music: No idea. I'm sure some has been done, or conceptulized, but I am not aware of any music that actually exists, at this time.
Release: Within the next 30 years... Considering that the project has been going since 2000 or 2001, I'd say give it another 3-4 years. For those involved in the project, I'm not intending any ill-regard toward you, your skills, or you dedication. I'm simply basing that guess on the project's previous status, and loosely on other projects of a similar type.
Good luck with it though. These message boards may not illustrate it very well (due to lack of activity), but when this game is done, you'll be praised as lesser dieties (to say you're gods would be a little odd. Perhaps "A lesser god among men," would be somewhat appropriate?). Mouser X over and out.
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on Jul 28, 2006 0:32:22 GMT -5
"Demi-gods" would be sufficient, I think. In all seriousness, Mouser X painted yet another fairly accurate picture of the state of the project. The story is pretty much complete, but I'm currently writing out the script and that'll take some time. Part of it is due to some fundamental differences between videogame writing as opposed to classical book/film writing. I had to take a hiatus due to my Creative Writing course (short story took all of my free time), but I'll be getting back on the ball shortly. The characters are all in my head. Right now, their character designs are being drawn up, one by one, by talented artists. The entire art direction team has been working together very well, in my opinion. I'm afraid I'm not personally updated on the status of the programming. Gangis will have to fill you in on the details. As far as music goes, I think Zalai is still on the team... but, he'd rather not do any music until he sees the scenes for himself, a perfectly reasonable position to take. It'll make for more relevant music, in the long run. As for the overworld, we know what locations we'll be using and where on a map they ought to be, but we haven't fully decided the format of the overworld or what it'll look like. At the moment, it's not exactly high on our list. As for the battle system, I won't go into great detail, but we won't be using the ATB system of the original Chrono Trigger. It's still in development, as there are a lot of considerations to take care of (creating a battle system is quite difficult!). Development may go on for a very long time, since we want something that's fun and challenging, without being frustrating. Sorry this response took so long, but I only just got finished with my summer classes. ^^;
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 1, 2006 0:52:27 GMT -5
"Demi-gods" would be sufficient, I think. In all seriousness, Mouser X painted yet another fairly accurate picture of the state of the project. [snip] Sorry this response took so long, but I only just got finished with my summer classes. ^^; ;D Yes, I think Demi-God is suitable. At least, it got a laugh out of me. As for my comments on the progress, when you've been watching this game since 2001 (or so) and actually submitted a few story ideas (I don't know if they were used, but I know they were at least discussed among the parties that were involved at the time), you tend to at least get an idea of what's going on. At one point in time, I was told to keep my mouth shut about a few things. I'm fairly certain that I've been "out of the loop" long enough that whatever knowledge I had is probably either outdated, or that you're finally far enough past it that it's no longer an issue. Still though, I love everything I've heard about this game so far. I definatly wish you the best of luck. As always, I'm happy to help where I'm able. Even if it's answering a few questions, I'm glad to do it. Oh, and don't worry about the long response time. I've seen worse. Besides, I always check it occasionaly (though, since I'm not the one asking the question, that's of course not the issue at hand). Oh, and on top of that, thanks for the replay. Any info you have to offer is appreciated by me, at least. Especially when you can confirm what I've already said. Mouser X over and out.
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Post by sourcecode on Nov 6, 2006 16:58:14 GMT -5
Hi Kenji, I am new here, but I know this project the much time of the Chrno Compendium, am programmer, work with developing softwares of all the types, sizes and colors, rss, already I worked in two projects of games, was nothing very complex, but I also understand a little peace of this area, I want to offer my services to it for this project, I very liked the line that you are following and as fan of Chrono Trigger I cannot leave this of side and see a great project die again, if to allow me to be part of the development team I will go to make possible to help this project to go fast. If to interest to it, please, contact me.
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Post by DarkHawk on Dec 24, 2006 12:06:36 GMT -5
I'm just curious now as to whether any of the moderators are even checking on here any more? haven't seen or heard from any of you in a while, please let us all know that you are still alive.
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on Jan 12, 2007 18:25:08 GMT -5
Computer Science almost killed me, but I still live. I changed my major in order to reduce the levels of misery in my life, so it's all good. My most recent update on the project status is on the "Project Progress" topic, so please view that if you haven't already. sourcecode, if you're still interested in assisting us, then please send me a private message and we can discuss what you can do to help. Thank you for the offer, in any case.
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Post by hinotori on Jan 21, 2007 14:29:14 GMT -5
Hi there. I'd like to say that the very idea of this project excites me, even if it will be years in waiting. However, I have a serious question I'd like to ask. Forgive me if it's shown up elsewhere (I did not see it in this thread, and only found a few vague references after searching "Resurrection" on these forums).
Since you admit that you have not received sanction from SE to work on this, what exactly makes you believe that this project will not be shut down before it goes public? I understand that you'll be using all new artwork and resources, and that CT:R was a remake, which is different from a sequel, but the characters and trademarks are still the intellectual property of SE. I'm not saying this to be a nay-sayer; I am merely afraid of the prospect of everyone who has been waiting being disappointed, and, more importantly, all your hard work going to waste... That would be tragic.
Has the team contacted SE for permission in any way?
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on Jan 21, 2007 17:18:34 GMT -5
Frankly, there are no guarantees that Square-Enix won't decide to swoop down and cancel our project. That chance always exists. However, there are a few reasons why we don't see it in the immediate horizon: One, there's an unspoken convention that, so long as profit isn't sought, fanworks are treated by the developers as a form of flattery. Different companies have different attitudes (like Star Wars and its EU, essentially a published series of fanfiction), but the presence of numerous Final Fantasy and Chrono-themed doujinshi indicates that SE isn't adamantly opposed to fanworks. That statement about fanworks brings up the second point, that CT:R and CTRP, while fanworks, don't fall under the same grace as fanfiction. Both projects were remakes of the original Chrono Trigger, using the same characters, situations, and (presumably) basic programming with original elements limited entirely to "remixing." Had it been a "reinvisioning" of CT, with different art, music, and/or programming, they might've escaped the axe, but since all elements were pure copies of other artists' work, it starts to border on copyright infringement. I can't speak for SE, but their thought might've been "if we let this slide, it might be used against us when a real infringement occurs." Three, for better or worse, we're less visible than other fan games such as Chrono Crisis or Crimson Echoes. As of yet, those games haven't been shut down, even though they're fairly consistent in their progress and announcements thereof. If SE were to shut them down, then we'd have more cause to worry. Let's hope, for all our sakes, that doesn't happen (I dunno about you, but I'd like to play Crisis ;D). That said, we don't have explicit permission from Square-Enix for this project... though, even if we did have such permission, I highly doubt it'd stop SE from shutting us down in the future (as an email doesn't equal an official contract), so it's a rather moot point. However, if the game were to be shut down, we'd find some way to not let all this work go to waste. Hell, I'd retool the script into a fanfiction, if I had to... though, I'd personally rather see a game come out of this, so let's hope that doesn't happen.
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Post by DarkHawk on Jan 22, 2007 8:47:30 GMT -5
thats cool, I was starting to wonder if the boards had died . good to know that we still have people here and working on the projects. unfortunately I haven't had much of a chance to work on any of the programming that I've been trying to get into for over a year now, so I still can't offer much more than just my support and hope.
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