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Post by DarkHawk on Aug 7, 2005 16:12:57 GMT -5
very nice, those all look really good.
what program are you using to do those, and what are you using as a resource to learn to do the 3d art?
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Notsogr8one
65,000,000 B.C.
One of the coolest VG characters around.
Posts: 40
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Post by Notsogr8one on Aug 7, 2005 16:14:29 GMT -5
Believe it or not, everything was done with Anim8or, including the rendering. Get it here: anim8or.com/
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Post by DarkHawk on Aug 9, 2005 8:55:04 GMT -5
excellent thanx, i'll take a look at that, i've been wanting to get into 3d animation for a while, i've just never spent much time looking for a good 3d drawing program.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 9, 2005 12:06:19 GMT -5
Yah. I plan on looking into that program as well. It will certainly be better than what I'm using now (which is nothing, POV-Ray, and LDraw, all of which aren't very user friendly for creating custom full 3D things(POV-Ray and LDraw are text based, so you have to write out everthing to create the models. For me, that's a little tough. It doesn't help that LDraw was designed as a Lego Modeler for the PC)). However, POV-Ray can create very high, detailed, and well-rendered images, if you know how to use it right (which I most certainly don't. I can barely define where to put the camera, and it's view angle. And I don't know how to create a lightsource, or objects, or how to place them. Yah, it's almost useless to me. However, I use it to render LDraw models (since there's a program that converts LDraw model files into POV-Ray files)).
Anyway, thanks for the link. I may have to look into that. Mouser X over and out.
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Post by DarkHawk on Aug 9, 2005 12:23:26 GMT -5
i'll probably just p!$$ around with it for a while, and try a bunch of different things, and different characters from my games. maybe even try some of the pics that i've drawn and see how they look.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 10, 2005 1:58:28 GMT -5
Well, what I'd end up doing is trying to create the Time Castle in 3D. I've been wanting to do that for, oh, about, uh, let's see now. Um, 7 years? Maybe more? Well, almost since the Time Castle was built. So, yah, that would be my first project. It would include the main complex (the castle part) as well as the wandering woods (the forest area), the lake, the grassy "field" out "front," the asteroid piece, and of course, the dome covering it all. And that's just the exterior. The interior would probably never get finished, since it would be to big. Of course, the castle is the main part, but it extends into the asteroid (and actually, there's more area down there than in the castle itself) as well. Not to mention the fact that, generally, the Time Castle is bigger on the inside than it is on the outside (which apparently defies the laws of physics, as we currently understand them). So, yah, to complete my Time Castle idea will be quite a project... But one that I would LOVE to complete.
Once I finish it, I could post pictures of it. Or use it for my desktop backgound. That will be cool. I like that idea... Perhaps I should see what I can do now... Anyway, Mouser X over and out.
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Post by DarkHawk on Aug 10, 2005 9:31:01 GMT -5
That would be cool if you did post some pictures of it. when you talked about it on the old boards i always kinda pictured a cross between Gaurdia Castle, and Magus's Castle.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 10, 2005 14:02:05 GMT -5
Well, It's closer to Guardia Castle, than Magus's castle. However, the best comparison I can give you is the castle they used on the Disney Cartoon, Gargoyles. That castle was built above the clouds, on top of a skycraper. It had automatic doors (a must have for any medevil based castle!), and electricity, wiring, TVs, computers, ect. It was pretty cool. My castle would be made out of stone, but it would incorporate technology from hundreds, if not thousands, of eras (though since I'm largely steeped in Sci-Fi, it will all look High-techy)(Think Stargate SG-1 and Prometheus, or the Asgard, or the Tolans, and such. Not the Gou'ld, who use stuff that looks egyptian based). Also, the castle would have a greenhouse type area (though, since the entire complex is in a weather controled environment, it's not really necessary, but it looks cool) with a HUGE window in the back. I have a rough idea of what it looks like. 3 or 4 major towers, with lots of bridges in between. The mid-area would rise up to the back. The back would be almost entirely covered in a huge window for the greenhouse. Inside the greenhouse would be multiple levels. The top level would have a waterfall that comes down to pass through each of the lesser levels. As for the rest of the castle, I'm still working on a lot of it.
Also, there is a small history to the Wandering Woods. They're called that because they can take you pretty much anywhere. However, as the history of the Time Castle currently stands, they hold a much bigger role in the early days, than they do now, since their ability to wander is severaly hampered, in exchange for greater security. When the Castle was first built, people could actually get lost in some woods somewhere, and end up at the Time Castle, via the wandering woods, because they just happened to come across them. Also, the oppisate could happen. You could be at the Time Castle, and get lost in the woods because you got dropped off somewhere else.
Also, the lake has a pretty neat feature. There's a room underneath it that has a window that looks up into the bottom the lake. I've been to Sea World, and they have something similar. It was pretty neat. Anyway, those are some of the ideas I have. I really need to get going, as I have some things I need to complete before I go to work. As such, Mouser X over and out.
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Post by DarkHawk on Aug 13, 2005 10:17:28 GMT -5
damn, now i really want to see what your castle looks like.
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Notsogr8one
65,000,000 B.C.
One of the coolest VG characters around.
Posts: 40
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Post by Notsogr8one on Aug 13, 2005 15:54:51 GMT -5
I agree. That sounds cool. I'm interested in knowing how your going to accomplish the inside is bigger thing. Unless you use 2 houses?
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 13, 2005 18:24:27 GMT -5
Accomplishing the "3ft x 3ft x3ft < 27ft cubed" (how volume is measured), probalby can't be done in most 3D modeling programs. They abide by the laws of physics more than my castle does. However, there's a few ways to acomplish my idea. For one, I could accept the fact that, no matter what laws you follow, the interior space can never exceed the exterior dimensions (which is probably true, based on our current knowledge, though I, personaly, believe this limitation can be overcome). If I take that route, then to have more interior than exterior would require me to create "warp points" where you actually leave the physical confines of the Time Castle, and go somewhere else, where this section has been built. That way, it gives the illusion of being larger on the inside, than on the outside, when it's really not. That's the "realist" method. Everything follows current conventions, and doesn't create arguable instances of falsified physics. Or, I could actaully have the castle shrink people upon entering it, so that you appear to cover more distance than you actually are. Also, this would allow me to build in smaller scale, and therefore fit more into less area. The last method is a variation on the "realist" method. You do indeed create warp points (they are, of course, indistinguishable from any other door, or hallway), but they warp to locations outside our universe (alternate realities, or even alternate dimensions, depending on how well your architechural skills/methods are. "Mini-realities" can be included in this as well. That would be and area that sort of exists in the cracks between other realities. They're quite small, and as such, don't contain anythging (most of the time?). The problem with Mini-realities is that they can be controversial, as some people may not believe such a thing is possible. Generally, I agree with that belief, though I also see it as a posibility), so it creates even more of the illusion that it's larger on the inside than the outside (since you can't really find these "extra" segments anywhere). The last method (which the castle uses anyway) is to create warp points that actaully causes people to cover the same area twice. Ex: You're walking down a hallway with doors on both sides. The hallway seems to go on forever. If you open a door, it always leads to a different room. What's really happening is that as you walk down the hall, you get warped back to the start point, and the castle keeps track of the number of times you've warped. "section 1" would be you've just entered the hall. All doors are on their default setting. When you reach the end of the hall (which you can't see because the warp point shows through to the other side of the hall that you started at), you get warped to the start, and the Castle records it as "section 2," and changes all settings to fit that. So, though your still in the section 1 hallway, because you've now been warped once, all the doors are changed to reflect that. When you open a door now, it's actually a warp point leading to a room that, when viewed on an architechtural drawing, has no entrance (it's blocked by a wall, or is on the perimeter of the Time Castle, with hard vacume on the other side of the "door"). Those are the methods I could use to provide the illusion of more interior space than the exterior dimensions would allow.
When modeling such a thing, it would difficult, as most 3D modeling apps don't provide the kind of versatility that I'd need. However, there is one modeler that can actually do what I need it to do. However, it's not a 3D modeler. It's a level editor. The other problem is that it's more than 10 years old, and hasn't seen an update in at least that amount of time. It's the level editor for either DooM, or the other populer FPS of that era. From my understanding, the feature I seek from that editor was actually not intended to be there the first time it was made. However, because of the uses it provided, they expanded on it a little. They used it to create stairs, extra levels/floors, and things like that. So long as you couldn't see the area you were building into, you would stay in the area that you could see. The other major FPS out there couldn't have stairs, or floors, because of the limitations of its engine and the machines (at that time). It required to much CPU to process all the information they needed to create the extra floors. The editor I seek could do these things by "blocking out" the areas you couldn't see. If you couldn't see it, it wasn't rendered. So, you could create a spiral staircase. By the time you reached the "top" of the stairs (everything was on a single level, in reality, but because of these "features," it could provide the illusion of floors), you could no longer see the entry point of the stairs, so the room you left is no longer visable, and doesn't get rendered. Instead, a new room is rendered, and appears to be over the other one. You can create this same effect without the stairs. Create a hallway that loops back in on itself, until it should intersect with itself. However, because the entry point isn't visable, you can actually create a new area for the hallway to go to.
That's the idea I have for interior space exceeds exterior measurements. Obviously, I can do it, but all of the ideas provide a challenge of some sort or another. The last idea, using the currently unamed editor (I can't remember what it is right now), is the idea I like the most, but it's also the idea that's the least feasible, as the software to do that is sevearly outdated and ancient. It would be difficult to find, and learn to use. And, the graphics wouldn't be anything pleasant. They would be what I call "DOS 3D" quality. Basically, that's some of the poorest 3D quality you can come up with (by the way, "DOS 3D" isn't really 3D even. I don't remember the specifics, but my brother explained it to me once). Starfox on the SNES had better graphics than most "DOS 3D" games did. So, yah, I probably won't be using that idea, though I'd like to. I'll probably do a combonation of the last idea (repeating areas) and the warping to alternate realities, to accomplish the "interior exceeds exterior measurements" idea. So now you know. Mouser X over and out.
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Post by DarkHawk on Aug 14, 2005 9:08:20 GMT -5
It sounds like you have put alot of thought into how you want the castle to be. Well when you finally do get it done, I would definately like to see it.
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Post by haseoxth on Dec 30, 2007 8:05:18 GMT -5
the best however is THE MISADVENTURES OF TRONBONNE!!!!!!!! JAYYYY
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