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Post by chronoct on Jul 9, 2005 0:02:10 GMT -5
Im feeling so ignored by the topic he must have forgot the fourm board name xD
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Post by DarkHawk on Jul 18, 2005 10:46:48 GMT -5
I think he really did forget to come back, after posting that one time.
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Post by chronoct on Jul 22, 2005 21:25:43 GMT -5
Lol it happens
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Post by DarkHawk on Aug 2, 2005 11:18:36 GMT -5
so does anyone even use either of these anymore? I haven't used them in a while, but that is mostly because i haven't been at home enough to use them in the last 5 months, and because for the game i'll be making i need alot of resources that i'm still trying to find.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 2, 2005 11:52:55 GMT -5
I don't even know what Rm2K/3 is, let alone use it...
I'd like to make a crossover game that includes MMX, Sonic, Samus, Link, Mario, FF characters, and I think I had a few more I wanted to throw in there as well... The basic premise of the game is that all of the bad guys from those games got together to take over the gaming world, and mixed everything up. You could choose a character to start as, and then go from there. However, the twist is that when you start the game, if you start as MMX, you'd start in Sonic's world, or something. If you start as Link, you start in the FF world. Basically, take the characters, and throw them completely out of their element. Then, they have to play through that area until they're able to start to rearrange things the way they're supposed to be.
Later in the game, you'd be able to "unlock" the other characters, and play as them as well. However, because you are starting to put things back together, it's getting harder and harder to traverse through the differing gaming realms. As such, Dr. Cain (from MMX) builds a device that allows you to traverse through these different areas. Eventually, when you've completed the game, everything will be put back the way it was supposed to be.
However, this could be left open for a sequal. The device that Dr. Cain built gets stolen, and things throughout the gaming realm start to go wonkers once again. This time, you could include more games and characters. In fact, CT would be included, thereby allowing time travel to take place. As such, not only would you have SNES graphics (which is what the 1st game would basically have), but you would also have NES graphics (and possibly 3D as well, if they go into the future...). I'd like to see an 8-bit MMX and Zero. I think that would be cool (and they do exist. They're on MMXtreme for the GBC!). Then, you could include Dr. Light as well, and many others.
Yah, I've put some thought into this idea. It's probably one of the few that I have that has been "fleshed out" the most.
Anyway, I need to get going. Work calls. Mouser X over and out.
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Post by DarkHawk on Aug 2, 2005 12:23:15 GMT -5
that actually sounds like it would be a cool game, if you ever to do decide to start it let me know and if you need help i'd be willing. also i am at work, i've still got 3 hours to go before i get off.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 3, 2005 15:24:18 GMT -5
Well, there's a few really big problems. The 2 biggest ones are that I'd need to, somehow, extract all of the levels and graphics out of the games listed, and then also edit those graphics so that they could be used in the "overhead" view angle as well. Being that there's so many sidescroller games, that's a fair bit of work. Then, also, I'd have to make SNES worthy graphics of Link as a sidescroller character, so that he would fit on the sidescrolling maps as well as the overhead ones, and vice-versa for Samus, Sonic, Megaman, etc.
Yah, though it might sound like a cool idea (which I think it is), it would take a lot of work... Though, if I had the time, I'd be willing to try. Obviously, it would take a lot of hours logged in an emulator (or the ability to simply rip/extract out of ROMs) to get all of the graphical and level data I'd need.
Another thing someone suggested was to include Pokemon in some areas of the game. Though I wouldn't have to include the game itself, I could include characters from other games. They said there should be an area where there's pokemon running around, and they will randomly pair themselves up with you and someone else, and then start a fight, which you have little to no control over. It would just be for fun, though if you were somehow able to catch the pokemon, you could "summon" them as a magic attack later in the game.
Another thing I thought would be cool is, with MMX, he gets special armor add-ons as he progresses through the game. I thought it would be cool if something like that could take place with other characters as well. One thing to note is that if MMX starts in Sonic's levels, he'd need the "skid attack" (or whatever it's called) so that he could move quickly through the areas, as they're designed to be moved through.
Or, not include MMX at all, and instead use MM from MM7. That way I could have Dr. Light (as he's a lot cooler than Dr. Cain). That way, if there is any "upgrade system," you could go to Dr. Light's lab to switch things around. Wouldn't it be cool if Link could use the Megabuster? And then to upgrade that with the weapons of his enemies? Or Megaman fighting with a sword and shield? Or Samus, being able to absorb the weapons of her enemies?
Another thing to note is that the characters retain their attributes/rules to themselves, no matter where they go. What I mean by that is that, for example, Link is in the FF realm, where they have turn-based battles. So, though the battles are turn-based (as are the characters fighting them), Link is still using the realtime battle ability. So, instead of having to wait for his turn, he can simply run up and start smacking the bad guy, while the bad guy waits for his turn (or meter) to come around. Now, some people have told me this isn't fair. While I partially agree, I also must say that turn based battles are some of the stupidist things I've ever come across. Especially with today's technology. We should easily be able to program an AI that, though far from perfect, would at least be better than a turn based battle. As such, I admit, I am giving a noticable disadvantage to the turn based battle technique. However, it is in part to show how much better realtime battles are.
But, I'm not ignoring the fact that the turn-based battle is a little uneven either. Because Link is in a realm with exacts, (you hit an enemy X number of times, and it will die. Ex: hit a red octorock once in Zelda 1, and it will die, everytime. A blue one dies with 2 hits (perhaps less, if you have a stronger sword, I haven't gotten far enough to find out)), he can only deal exact amounts of damage. For ex: if he has the level one sword, it only does like, 100 hp of damage (or something). So, though he can deal more hits per turn than the other guys can, he's probably going to be dealing less damage, per hit, than they are. Also, when Link takes damage, he can only take damage in exact points as well. So, the bad guys may deal, oh, 284 hp of damage. However, if Link has 10 hearts (each heart equaling like, 100 hp, to be reasonably fair), then he'd lose either 3 hearts, unless he has on the the armor that allows him to take 4 normal hits (normal for Zelda games) to equal 1 heart (there by allowing him to take damage in increments of 25, instead of 100, or 50, like he would without the armor). In that case, he would probably only lose 2.75 hearts, as that number is the closest one to 284 (when rounding to the closest number. If you round up to the closest number, then it would still be 3 hearts lost).
Of course, a lot of this is ideas that need to be ironed out, and haven't had any testing at all, so they're still quite open to change. Obviously though, I've put some thought into it. Any ideas what game-making programs this idea would fit best in? It has to be able to switch between 2D sideview, and overhead (Zelda and FF) view on the fly, and be capable of at least SNES graphics (since many of the levels and characters would be direct rips from the ROMs (since I have no skills otherwise for art). In fact, if put together correctly, this game could be (though not likely) pulled off on the actual SNES. That would be cool if I could release it as a SNES ROM...
Anyway, there's more on my idea, if you like it. Mouser X over and out.
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Notsogr8one
65,000,000 B.C.
One of the coolest VG characters around.
Posts: 40
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Post by Notsogr8one on Aug 3, 2005 15:47:33 GMT -5
That's an awesome idea. I hope you're somehow able to make it. I would greatly enjoy playing it. I really like the whole graphical style changes, though as you said it would be quite time consuming to create all the sprites you'd need. The battle system sounds pretty good too.
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Post by DarkHawk on Aug 3, 2005 15:50:59 GMT -5
in regards to the part about you having to spend hours finding all the levels, and ripping them, and the characters i know of quite a few sites where all the sprites and backgrounds and objects that you would need in this endevour can be found, i frequent them quite often as i am always looking for the resources that i need in order to do my game.
as for being able to scroll between over head view and sidescroller, i know that rm2k3 has the availability for doing it, but the only problem is that doing something like what you were saying with link is very difficult to do, as the program does not incorporate anything like that, it is more the realm of the turn based attack system compared to the active battle. it is possible to set up a system like that but it is very difficult and with rm2k3 you are limited with the ammount of actions that you can give for the program to do, and it requires setting up a number of different actions in order to do it.
now when rpg maker xp is released, it is supposed to be completely customizable for what you want your battle system to do. no matter what the other person here said (I can't remember his name) about using it, as far as i've been able to determine it has not been released by the company and anycopies out there being used are not the legal copy, and i will not use it, i want the full version that is supposed to be released, because it is supposed to be so much better than the other ones.
but i can if you want to see about using rm2k3, i know that i can find out how to do the active battle system.
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 3, 2005 16:03:41 GMT -5
Sure, give me the site that contains the character and level data. I'll take a look. Perhaps I can see what they have to offer, and then go from there.
As for the battle system, I doubt I'd be able to pull of the realtime turn-based battle combo with most of the programs out there. It would have to be very very versatile to be albe to pull that off. Yah, I'm asking a lot. Chances are, I'd have to code it myself (or get somone else to do it for me). Anyway, thanks for the encouragement. Gotta go (as I said earlier). Mouser X over and out.
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Post by DarkHawk on Aug 3, 2005 21:21:49 GMT -5
yea no problem, and like i said as far as i know the rpg maker xp does have the versatility for doing an active battle system. I haven't checked on it in quite a while but i will look into it. if i remember correctly about it, if you wanted to set something like that up, it gave you the option if you know how to code, to write your own scripts so that you can have your characters do what you would like. and i'm pretty sure that i saw a screen shot of someone doing a active battle system. but the main site that i've used for resources is, www.charas-project.net the nice thing is if you want to do the turn based battle system with rm2k3 and have it look kinda like the old FF series then you can create your characters for it, and import the weapons so that they are actually swinging them. I thought it was a pretty slick setup and i still have alot to learn about the way it works, but if the RPG Maker XP is coming out, i'll probably just get that. hopefully you find what you are looking for, and like i said if you do decide to do that, let me know and i would be more than willing to help out when i have the time, which i'm hoping to get more of sometime in the near future here.
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Post by chronoct on Aug 4, 2005 22:01:17 GMT -5
Im back From vaction =D OMG you guys ran up the post bored time to work my magic
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Post by DarkHawk on Aug 4, 2005 23:45:44 GMT -5
what magic, i haven't seen you do any sort of magic here, except for post alot of messages. that and bad grammar ;D ;D
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Mouser X
12,000 B.C.
President and CEO of the Time Travler's Guild
Posts: 106
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Post by Mouser X on Aug 5, 2005 0:01:06 GMT -5
@ chronoct: So, after reading through the posts, do you have any suggestions/ideas/thoughts on any of the ideas that were mentioned here (namely my ideas)?
Which reminds me. If anyone wants to contribute ideas, games/characters that should have inclusion, or sprite/level/game data, it would be much appreciated. If the task wasn't so daunting, I might actually consider doing it. However, as a one man job, it's nearly impossible.
Basically, I'm saying, if you think it's a good idea, and want to help, please do. I need it, if I'm ever going to get the ball rolling. Mouser X over and out.
[EDIT] I'm in 12,000 BC! Zeal, here I come! (see post count)
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Post by chronoct on Aug 5, 2005 6:22:10 GMT -5
Lol For some reson I like to stay here to bug and Get high post count Plus Im a chrono trigger fan so w/e
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