duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Oct 29, 2007 19:30:26 GMT -5
Hello community:
I stumbled across this site while searching for some Chrono Trigger info. I have to say I am impressed with what is going on.
First of all, I am pleased that there is still people working in Chrono Trigger either as a sequel or as a remake... either way is good because it pays tribute to one of the greatest games of all time.
My concern is coming from the measures Square has taken in the past against any usage of their product names, characters, etc. I have read in the forums that since this is a sequel, then the same issues of cease and desist issued to other project does not apply directly to this project. I really hope this is true.
Finally, I would like to talk about what I could offer to this project. Recently I have been attracted to the engine jMonkeyEngine (www.jmonkeyengine.com) written in Java, with good maturity, features, performance, and excellent community. I know you are writing your own engine here, but I also saw that you are hiring programmers and allow them the freedom of using their language of preference.
I hope someone can clarify some of these points, because I really would like to get involved in a Chrono Trigger Project. ;D
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Kenji
65,000,000 B.C.
Author of UCT2
Posts: 39
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Post by Kenji on Oct 29, 2007 20:13:59 GMT -5
We appreciate all offers to help! Now, if you also go to Chrono Compendium, you'd see that certain things have changed. For the sake of it, I'll have to ask Gangis to repost that news update to this site so everyone can see it, even those who don't go to the Compendium. The homebrew engine, for instance, has fallen through. We've also reluctantly given up the dream of a full 3D game... it's simply beyond our capabilities. At the moment, we're reviewing our options. That said, I'll notify Gangis so he can get in touch with you. Since he's dealt with far more programmers than I, I'm sure he can ask you the right questions. In any case, thank you for your support!
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duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Oct 29, 2007 20:38:08 GMT -5
Wow... thanks for the quick response!, Judging from the forum activities, I was afraid I would have had to wait for days, weeks or month for an answer. Now, seriously... Is it then the case that the game will not be full blown 3D? Can that decision be changed yet? Are you willing to use a open-source engine instead of your in-house engine is that mean you could have a full 3D game? I am more or less acquainted with Ogre3D (C++) and jME (Java) for open 3D engines. I have to say that making Ogre3D applications portable is a pain, and that is not the case with Java, in which porting is relatively easy. Hope you can answer the questions.
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Post by Gangis on Oct 30, 2007 20:11:04 GMT -5
Hey duenez, Thanks for your interest! We were discussing going back to 2D because it'd be easier and we could use existing programs, but I didn't really like that idea. I would very much love to stay with 3D. I hadn't heard of jME until you posted about it, so I'm pretty surprised. It does seem like a robust engine too. One concern I have, though, is that Java is by design slower than C++, though the latest Just-In-Time technology has reduced that gap significantly. It seems like an option to really explore. Since Java is cross platform by design, it would definitely make porting easier. I'd like to play UCT2 on my desktop PC and then on my MacBook Pro when I'm out and about. So yeah, what I would like to do is start development of UCT2 on jME since we have most of the resources already for the first few scenes and then test it on multiple platforms (Windows, Mac, Linux, etc.) and then go from there. Think we can do that?
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duenez
65,000,000 B.C.
Posts: 11
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Post by duenez on Oct 30, 2007 22:30:24 GMT -5
Hello and thanks again for the prompt response! It is a pleasure to be able to inject some life into this project. I purposefully neglected (did not want to brag ) to mention that I am a Mathematician/Computer Scientist, and could help with both positions. Now, those were the good news, the bad news are that I am pursuing a graduate degree, and thus my time is somewhat reduced. I don't know the time requirements you are expecting an programmer/mathematician to commit to, and I somehow assume it would be better (time-wise) to work as a mathematician here than as a programmer unless you have a pretty flexible schedule (what am I saying... if the project has evolved over the years, I guess there are not very tight constraints ). Regarding jME... as you can see from the examples (which run with Java Webstart, which if you ask me, is extremely cool) the performance is very good, and the effects outstanding. Check the ProjectedGridWater and the Demo Reel of the engine: www.jmonkeyengine.com/webstart/jmedemo.php?effects.water.TestProjectedWaterwww.youtube.com/watch?v=ho_b18HRmGAI think it is feasible to test if it fits your needs, and I am more than willing to help with that, in the hopes you will choose it for the game. I don't want to get into a big argument about whether Java is faster or slower than C++ (yes, I said faster ), but I will say that in most games, the bottle neck is definitely in the GPU and not in the CPU. Thus, the bottle neck will be in OpenGL in this case, which is language independent. The graphics processing/rendering is happening not in code, but in hardware specialized for 3D rendering, thus rendering the performance question almost meaningless (no pun intended). Well, I hope you don't get too tired from reading this post, and I hope you can later give me some input in your impressions and/or arrange for a more formal chat/talk about this. Greetings to you all!
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Post by Gangis on Oct 30, 2007 22:46:46 GMT -5
Please check your email.
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Post by punkrockrocks on Nov 23, 2007 15:39:20 GMT -5
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