Post by JasAce5 on Jan 13, 2005 18:43:34 GMT -5
in case none of you guys have ever visited the chrono compendium, there was a program talked about on the website that was released on another website, that allows you to modify snes roms.
anyway, as i was saying, i thought it would be great to take the chrono trigger pre release, and the final version, and combine the two. unfortuneately, this is not possible, since there is no way to extract the levels from the pre release. if there was a way, i would stop all the projects i am currently doing for other games and just work on making CT in its truest form.
but, all i can do now is sit back, wish, and dream.
but do you think square-enix would think of doing something so smart? nope. darn money grabbers.
Temporal Flux Released
--ZeaLitY 11:34, 24 Nov 2004 (CST)
Temporal Flux is the ultimate editor for Chrono Trigger. Here are Evil Peer's words, from board.acmlm.org/thread.php?id=8041
~ Now comes the part where I make many of you very happy and a few of you very sad. You see, the teaser patch was just a big swerve. Temporal Flux is not a ROM hack at all.
Temporal Flux is an editor.
You've tried my other programs and think they rock? You ain't seen nothing yet.
I could sit here all day and list all the features this program has, but I figure you would rather just get the bleeping thing. The boards get this first. It will be posted to Zophar's front page sometime Friday.
This program requires the .NET Framework v1.1 which is available from Windows Update and elsewhere on Microsoft's website.
evilpeer.net/crypt/tf102.zip (227k)
Download this update: evilpeer.net/crypt/tf103.update.zip
And Chickenlump has written up a manual that covers some of the basics.
evilpeer.net/crypt/tfmanual.zip (615k)
I have to give some special thanks to Chickenlump and JLukas. Without them, Temporal Flux would only be about half as far along as it is now.
Finally, there are some ways you can help the further development of this editor. Layer 3 tiles are not displayed or editable in this version, mostly because I do not know how to render them on top of the other tiles. And a number of Location Event commands are not fully decoded, so if you can figure some of that out, it would be a big help.
What's to come? Overworld Event and (hopefully) Layer 3 editing are scheduled for the next version. The eventual goal is to be able to edit everything (though it will probably be some time before TF is capable of that ).
Bug reports and suggestions are always welcome. If you find that you like this program so much you would like to thank me in some manner, nothing says "thank you" quite like a Donation (https://www.paypal.com/xclick/business=michaelspringer%40email.com&item_name=Temporal+Flux+Software+Donation&item_number=Temporal+Flux&no_shipping=1&tax=0¤cy_code=USD). ~
I've begun work on a preliminary plot, and Claado Shou is doing sprites. The Chrono Compendium can hopefully take full advantage of this editor and release a modification.
--ZeaLitY 11:34, 24 Nov 2004 (CST)
Temporal Flux is the ultimate editor for Chrono Trigger. Here are Evil Peer's words, from board.acmlm.org/thread.php?id=8041
~ Now comes the part where I make many of you very happy and a few of you very sad. You see, the teaser patch was just a big swerve. Temporal Flux is not a ROM hack at all.
Temporal Flux is an editor.
You've tried my other programs and think they rock? You ain't seen nothing yet.
I could sit here all day and list all the features this program has, but I figure you would rather just get the bleeping thing. The boards get this first. It will be posted to Zophar's front page sometime Friday.
This program requires the .NET Framework v1.1 which is available from Windows Update and elsewhere on Microsoft's website.
evilpeer.net/crypt/tf102.zip (227k)
Download this update: evilpeer.net/crypt/tf103.update.zip
And Chickenlump has written up a manual that covers some of the basics.
evilpeer.net/crypt/tfmanual.zip (615k)
I have to give some special thanks to Chickenlump and JLukas. Without them, Temporal Flux would only be about half as far along as it is now.
Finally, there are some ways you can help the further development of this editor. Layer 3 tiles are not displayed or editable in this version, mostly because I do not know how to render them on top of the other tiles. And a number of Location Event commands are not fully decoded, so if you can figure some of that out, it would be a big help.
What's to come? Overworld Event and (hopefully) Layer 3 editing are scheduled for the next version. The eventual goal is to be able to edit everything (though it will probably be some time before TF is capable of that ).
Bug reports and suggestions are always welcome. If you find that you like this program so much you would like to thank me in some manner, nothing says "thank you" quite like a Donation (https://www.paypal.com/xclick/business=michaelspringer%40email.com&item_name=Temporal+Flux+Software+Donation&item_number=Temporal+Flux&no_shipping=1&tax=0¤cy_code=USD). ~
I've begun work on a preliminary plot, and Claado Shou is doing sprites. The Chrono Compendium can hopefully take full advantage of this editor and release a modification.
anyway, as i was saying, i thought it would be great to take the chrono trigger pre release, and the final version, and combine the two. unfortuneately, this is not possible, since there is no way to extract the levels from the pre release. if there was a way, i would stop all the projects i am currently doing for other games and just work on making CT in its truest form.
but, all i can do now is sit back, wish, and dream.
but do you think square-enix would think of doing something so smart? nope. darn money grabbers.